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AiM+ CTF Comp Rounds

Posted: Fri Apr 24, 2015 7:29 am
by Gubben
Names drawn at random from a hat, here are the seedings for the CTF comp and first round lineups and the graphic below is the results and rankings:

Re: AiM+ CTF Comp Rounds

Posted: Fri Apr 24, 2015 7:46 pm
by cug
Props to you for running this gubs.
If you're offering prize money have you thought of putting up a bitcoin wallet address or paypal for donations?

Re: AiM+ CTF Comp Rounds

Posted: Sat Apr 25, 2015 10:01 am
by Gubben
Thanks cugs, and no, in fact i have no idea what that is, lol, i do know what paypal is though heh, might be too late this time round...

Re: AiM+ CTF Comp Rounds

Posted: Sun Apr 26, 2015 3:23 pm
by kplxz
+1 Props Gubs

First round game for us was fun. Nice work Gubs and others helping :)

Re: AiM+ CTF Comp Rounds

Posted: Sun Apr 26, 2015 5:12 pm
by Gubben
Last nights screenies vs frks, WP frks

Re: AiM+ CTF Comp Rounds

Posted: Mon Apr 27, 2015 9:10 am
by Gubben
kplxz wrote:+1 Props Gubs

First round game for us was fun. Nice work Gubs and others helping :)


yeah man thanks for helping with server settings, would have taken half a dozen goes to get it right otherwise ;)

Re: AiM+ CTF Comp Rounds

Posted: Sat May 02, 2015 5:46 pm
by Gubben
latest standings after round 1 was completed last night, wp kom and r1se

Re: AiM+ CTF Comp Rounds

Posted: Wed Jun 03, 2015 8:52 pm
by Gubben
Quakelive has a fickle community.

Why do people enter a comp (showing an intention) and not realise that once the comp starts and the weekend comes around (ie the weekly time-period to play comp matches), players are surprised to learn they actually have a game to play that weekend? The rounds are listed so you know who you are playing each week from the start of the comp.

I don’t get the “we didn’t know we had a game on” surprise each weekend.

Last weekend, round 5 (of seven) into the comp and kom, {tD} and frks have pulled out, leaving cy@, Dvide and PiT. Phy1um is crook and has pulled out due to illness (all the best mate and hope you get well soon) and the rest, mostly cbf by all accounts.

cy@ is therefore declared the winning team of the comp and by default the remaining two teams, dvide and PiT place second and third respectively.

Fraze takes out the MVP award, winning the $50 prize.
Instinctt, Fraze, Mick05 and zlr all tied for MVOP
Aeol, p0pe, Bwaisey and Fraze all tied for MVDP
Not sure how to reconcile those last two awards, any suggestions?

I would like to thank all those players who turned up and who hung around waiting for other team mates to arrive to play their games. Thanks also to those that helped with (my) server settings and those that spawned servers.

The initial buzz around the comp made it fun and there were some hectic games. cy@ vs kom was great to watch, Aeols flag return a good example of the calibre in some of the matches. GGz.

I’m not going to follow through with the insta comp. Too much effort goes into it for this kind of outcome. Will just look forward to some pub games from herein… peace out/ Gubben

Re: AiM+ CTF Comp Rounds

Posted: Wed Jun 03, 2015 9:54 pm
by INKoRP
Thanks Gubben.

+1 on most of the above. :(

It's not hard to guesstimate if you're going to be free and even easier to let people know when you can't.

I like my deposit/bond idea idea :D

Re: AiM+ CTF Comp Rounds

Posted: Thu Jun 04, 2015 8:58 am
by Gubben
INKoRP wrote:Thanks Gubben.

+1 on most of the above. :(



what do you f2 on?

Bond idea is good, but i doubt anyone would pay...

Re: AiM+ CTF Comp Rounds

Posted: Thu Jun 04, 2015 10:21 am
by INKoRP
Gubben wrote:what do you f2 on?


None of it really, pretty accurate summation :D

Just disappointed there's no iCTF... but, I know it'd be more of a shit show then we'd probably even seen before. :ugh:

Re: AiM+ CTF Comp Rounds

Posted: Mon Jun 08, 2015 7:16 pm
by kanonfoda
Well done for organising it Gubs. It's a pity it ended up like it did.

Well done to the winners and all who played.