If you are currently paying for a pro subscription you may want to consider putting a portion of that towards a community run server. I'll be donating to what ever servers arise.
QUAKECON TOURNAMENT FORMAT?
<syncerror> [swiss brackets] was a one time thing.
<syncerror> Next year will most likely be Quad Damage Duel with a double elim format.
<syncerror> Q1, Q2, QL, Q4
NEXT UPDATE, WHEN?
<syncerror> fall, septemberish
<syncerror> [...] this is the apology update.
<syncerror> Hope you accept it.
<syncerror> We'll be leveraging Steam accounts instead of QL accounts.
<syncerror> How we're doing that, will be explained later.
<syncerror> While we're still profitable, I don't think enough people subscribe to justify keeping that system in place forever. It requires too much time and money to maintain the infrastructure.
<syncerror> I'm told all of our servers are crap, which is why we look forward to turning most of them off.
<syncerror> Let the community run their own and sort it out.
<syncerror> We will keep running our own, but not sure for how long.
<syncerror> But I imagine that the majority of the servers in the future will be hosted by players/community.
<syncerror> End of our reign, beginning of the communities.
<syncerror> Besides, freeing us up isn't a bad thing.
<syncerror> There are better things we could be doing than maintaining a fragile infrastructure for a 16 year old game.
DOES THAT MEAN... LAN SUPPORT?
<syncerror> Yes, there will be LAN support.
<syncerror> Both dedicated and listen servers.
<syncerror> Listen servers are also improved and nothing to be scared of in LAN situations.
<syncerror> Although by improved, I mean more the experience of joining/browsers, etc. Nothing overly technical.
<syncerror> You can just launch a map and people can connect to you.
<syncerror> Loadouts are mostly being made optional, defaulted off, and easily enabled by either the server owner or via callvote.
<syncerror> QLRanks could be rebuilt using our new Stats API
<syncerror> But they probably won't, instead some other community group will most likely create something similar.
<syncerror> No reason they couldn't.
<syncerror> And now servers can opt-in.
<syncerror> I've always wanted transparent rankings.
<syncerror> Even from the early design.
<syncerror> Servers would have to opt into a stats collector.
<syncerror> So you can run servers that are off-the-record.
<syncerror> Basically you can run stats just for small leagues, or the community could create a hugely popular one that everyone joins into.
<syncerror> Dunno, I hope
<syncerror> They will be back.
<syncerror> Removed maps will be in officially.
<syncerror> Oddball maps like Space Camp or Campgrounds Intel [without branding] will be official workshop items that players/servers can opt into.
<syncerror> Private servers can run custom maps, via Steam Workshop.
<syncerror> Gibs coming in an 18+ DLC
<syncerror> But we're not allowed to sell it in Germany due to the current rating of QL.
<syncerror> We're not using the Q3 blood.
<syncerror> It's Q3 gibs + new blood effects.
<syncerror> It's jibs.
LG DMG BACK TO 7?
<syncerror> Not clear yet. I personally like the idea of 7 again.
<syncerror> I think our lower damages are worse for pubs, but 6dmg is better for competition.
<syncerror> Not happening
<syncerror> We don't have the time, resources, for either the development or QA.
<syncerror> We already have VAC in the beta build.
<syncerror> Yeah, most F2P games just close and vanish.
<syncerror> We don't want that to happen to QL.