AUS Quakelive not dead :P

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cite
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AUS Quakelive not dead :P

Postby cite » Tue Aug 04, 2015 1:23 pm

Some positive changes are on the way (in my opinion) with the running of servers being handed over to individuals and communities in the near future.

If you are currently paying for a pro subscription you may want to consider putting a portion of that towards a community run server. I'll be donating to what ever servers arise.

QUAKECON TOURNAMENT FORMAT?
<syncerror> [swiss brackets] was a one time thing.
<syncerror> Next year will most likely be Quad Damage Duel with a double elim format.
<syncerror> Q1, Q2, QL, Q4


NEXT UPDATE, WHEN?
<syncerror> fall, septemberish
<syncerror> [...] this is the apology update.
<syncerror> Hope you accept it.


STEAM ONLY?
<syncerror> We'll be leveraging Steam accounts instead of QL accounts.
<syncerror> How we're doing that, will be explained later.


SERVERS?
<syncerror> While we're still profitable, I don't think enough people subscribe to justify keeping that system in place forever. It requires too much time and money to maintain the infrastructure.
<syncerror> I'm told all of our servers are crap, which is why we look forward to turning most of them off.
<syncerror> Let the community run their own and sort it out.
<syncerror> We will keep running our own, but not sure for how long.
<syncerror> But I imagine that the majority of the servers in the future will be hosted by players/community.
<syncerror> End of our reign, beginning of the communities.
<syncerror> :p
<syncerror> Besides, freeing us up isn't a bad thing.
<syncerror> There are better things we could be doing than maintaining a fragile infrastructure for a 16 year old game.


DOES THAT MEAN... LAN SUPPORT?
<syncerror> Yes, there will be LAN support.
<syncerror> Both dedicated and listen servers.
<syncerror> Listen servers are also improved and nothing to be scared of in LAN situations.
<syncerror> Although by improved, I mean more the experience of joining/browsers, etc. Nothing overly technical.
<syncerror> You can just launch a map and people can connect to you.


LOADOUTS?
<syncerror> Loadouts are mostly being made optional, defaulted off, and easily enabled by either the server owner or via callvote.


RANKINGS?
<syncerror> QLRanks could be rebuilt using our new Stats API
<syncerror> But they probably won't, instead some other community group will most likely create something similar.
<syncerror> No reason they couldn't.
<syncerror> And now servers can opt-in.
<syncerror> I've always wanted transparent rankings.
<syncerror> Even from the early design.
<syncerror> Servers would have to opt into a stats collector.
<syncerror> So you can run servers that are off-the-record.
<syncerror> Basically you can run stats just for small leagues, or the community could create a hugely popular one that everyone joins into.


GRAPPLING HOOK?
<syncerror> Dunno, I hope


REMOVED MAPS?
<syncerror> They will be back.
<syncerror> Removed maps will be in officially.
<syncerror> Oddball maps like Space Camp or Campgrounds Intel [without branding] will be official workshop items that players/servers can opt into.
<syncerror> Private servers can run custom maps, via Steam Workshop.


GIBS?
<syncerror> Gibs coming in an 18+ DLC
<syncerror> But we're not allowed to sell it in Germany due to the current rating of QL.
<syncerror> We're not using the Q3 blood.
<syncerror> It's Q3 gibs + new blood effects.
<syncerror> It's jibs.


LG DMG BACK TO 7?
<syncerror> Not clear yet. I personally like the idea of 7 again.
<syncerror> I think our lower damages are worse for pubs, but 6dmg is better for competition.


GTV?
<syncerror> Not happening
<syncerror> We don't have the time, resources, for either the development or QA.


ANTICHEAT?
<syncerror> We already have VAC in the beta build.


LAST WORDS?
<syncerror> Yeah, most F2P games just close and vanish.
<syncerror> We don't want that to happen to QL.

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INKoRP
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Re: AUS Quakelive not dead :P

Postby INKoRP » Tue Aug 04, 2015 2:17 pm

Wow, some cool stuff to look forward to! I trust the AUS/NZ QL community will keep it alive. There's still some Q3 servers up so I can imagine it wouldn't be hard for them to also host QL servers.

Custom maps and gibs? omg.... :wank:

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JToombsy
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Postby JToombsy » Tue Aug 04, 2015 2:34 pm

ikr that custom map option made me hard as!!!! I'm gonna have to get radiant again to make some maps! used to love Q3A Radiant :D
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I WOULD MUCH RATHER PLAY IN A TEAM OF WINNERS THAN IN A WINNING TEAM !

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Dv8
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Postby Dv8 » Tue Aug 04, 2015 2:49 pm

I don't think enough people subscribe to justify keeping that system in place

Cause the nuts r nubbing it out of existenc :roll:

Why not just run Q3A servers the game is much better , with much better maps :|

PADMAN :grouphug:

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JToombsy
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Postby JToombsy » Tue Aug 04, 2015 3:03 pm

i wonder if u can convert q3a maps???
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I WOULD MUCH RATHER PLAY IN A TEAM OF WINNERS THAN IN A WINNING TEAM !

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Dv8
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Postby Dv8 » Tue Aug 04, 2015 4:29 pm

maybe a post up @ 4SG , i,d rather pay them to host servers of Q3A than quakelive .

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Re: AUS Quakelive not dead :P

Postby cug » Tue Aug 04, 2015 8:15 pm


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Dv8
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Postby Dv8 » Tue Aug 04, 2015 8:51 pm

moved to youtube vids :)
Last edited by Dv8 on Wed Aug 05, 2015 2:07 pm, edited 1 time in total.

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Dv8
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Postby Dv8 » Tue Aug 04, 2015 9:09 pm

:!:
Last edited by Dv8 on Wed Aug 05, 2015 2:05 pm, edited 1 time in total.

cite
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Postby cite » Wed Aug 05, 2015 1:56 pm

pretty hard to keep a thread on topic around here. I started a fresh one as the kplxz thread got hi-jacked in the same manner :<

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Dv8
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Postby Dv8 » Wed Aug 05, 2015 2:01 pm

not hijacked bit of humor , i suggest we put a post up at 4SG about options for servers , but i guess we wait n see what QL will do .

kplxz
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Re:

Postby kplxz » Thu Aug 06, 2015 9:27 am

thx for posting that cite

Dv8 wrote:
I don't think enough people subscribe to justify keeping that system in place

Cause the nuts r nubbing it out of existenc :roll:


yeah I like how syncerror or anyone else close to QL mgmt never address this

When I moved from CS to QL about 4 years ago I spose now, it wasn't a great game compared to CS imo, but it was alive and healthy. My bet is if they had left it exactly the way it was, and introduced a proper revenue model (instead of the stupid one they used), it would still be "flying along" as it was.

If the community brings back Quake then great, I'd say I'll be there, but this whole thing has left a strong distaste in my mouth for Quake. I've never such such abuse and mismanagement of a game.

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Postby kplxz » Thu Aug 06, 2015 9:28 am

cite wrote:pretty hard to keep a thread on topic around here. I started a fresh one as the kplxz thread got hi-jacked in the same manner :<


Ink doesn't know how though, as pancakes on rabbit's heads show lol

cite
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Postby cite » Thu Aug 06, 2015 9:39 am

there is already threads on 4SG regarding this.

I think the 'tastes' of the 2 communities will differ regarding the servers. ie I don't think 4SG will be rushing out to run custom FFA maps any time soon.

I'll be happy to see some FFA, duel and CTF. Mick has said 4SG will run servers so I'll donate over there.

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INKoRP
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Re:

Postby INKoRP » Thu Aug 06, 2015 10:32 am

kplxz wrote:
cite wrote:pretty hard to keep a thread on topic around here. I started a fresh one as the kplxz thread got hi-jacked in the same manner :<


Ink doesn't know how though, as pancakes on rabbit's heads show lol


Comments like this maybe?


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